Eu4 ideal army composition.

Maybe keep your starting horses for some extra punch in the early game but your ideal comp should be full inf and art. Also, you won't actually be able to afford full cannons immediately, obviously, so I usually add what I can afford whenever you get a new artillery unit. As for military ideas, it honestly does not matter, although if you want ...

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Generally speaking in mid to end game , I have a composition of front line regiments with 40-50% cannons to infantry on the front lines, with support regiments, sometimes purely infantry and sometimes some with more cannons as reinforcement or support.So I always go the same with my army. Fullfill the combat width with infantry and 15-25% cavalery. Before tech 13 you only need one artillery (for the siege bonus) otherwise it will be a waste of money, they ain't that powerful before this time. After, you can remove your cavalery and put more artillery in your army composition.Almost always I keep a 3-1-2 composition until mod-game, when I switch to a 5-2-3 composition, then in late-game to a 5-1-3 with bigger overall stacks. Originally posted by Psychotic Fury: Originally posted by ChaosTLW: Max is 90, actually, but eh.So so your ideal army at the start will be your enemy's combat width +4 cav. So if the enemy has an army of 14 troops (10 inf, 4 cav) you want your army to be 14 infantry and 4 cav. If you have a bigger army say 16 inf and 4 cav then you leave 2 inf behind otherwise your cave won't be able to fight because they are too far to the side.Posted by u/xzeon11 - No votes and no comments

When war comes you either join your trade fleet up with your war ships in order to battle enemy fleets, put trade fleets in port for safety or leave them be. It all depends on the war and what the threat is. But your goal should be in a naval war to destroy or trap the main enemy fleets (in addition to blockading ports) thus allowing your trade ...Anyways, enjoy! I made a spreadsheet that calculates the ideal army composition during certain tech levels in EU4. I based this on my own experience, reddit threads about army composition, and threads on other EU4 forums. Link to the spreadsheet. The link is view only but feel free to make a copy under "File" in the top left corner and test it ...wallachia wasnt that difficult, summon3 mercs before unpause, ally bosnia, take improve prestige mission, start running towards serbia, no CB serbia when first mercs pop up, before hungary warn, your army is now bigger than bosnia so serbs will go for bosnia, annex serbia and carry on with bosnia/ragusa/italy. 1.

Go to eu4 r/eu4 • by bbaron20. Ideal army comp? I am a newer player, playing as Castile, and forming Spain. I find myself in wars with France and other Europeans and im getting clapped despite numerical superiority. My current comp is infantry to 4 less than the line limit plus 4 cavalry in the early game. ... Army composition guide. Reply

A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Members Online • Pagan_faust . Army composition as horde Advice Wanted Hey! So I was playing as the Golden Horde 1520 going for the achievement that you get by forming the mongol empire before absolutism but I ...We would like to show you a description here but the site won't allow us.Go to eu4 r/eu4 • by ... Im currently playing as Germany and I just want to know what a good army composition would be. Its late game if anyone has a good composition that pairs well with Prussian ideas please share. Thanks! ... The combat width thing is really the ideal that I try for, but keeping it near that ratio based on supply is ...Ideal Army composition for Russia? I'm playing Extended Timeline, using 50.000-men stacks, on the 2010s.There's lots of nuisance here so read the guide if you haven't already, but in summary here are his recommended choices (Western Tech Group): INFANTRY. Tech 0-4: Latin Medieval Infantry. Tech 5-8: Galloglaich Infantry. Tech 9-11: Condotta Infantry. Tech 12-14: Free Shooter Infantry. Tech 15-18: Maurician Infantry.

If you're at 63% Cavalry Combat Bonus that means that you're infantry has 20% Infantry Combat Bonus (Piechota Wybraniecka & Quality Ideas), what if I go half and half with a full combat width of Artillery. 63% Cavalry Combat Ability seems like it would chew through their flanks in no time. I use 8:8:8.

I actually ended with the very infantry based army composition playing as Russia, it seemed like a the best value for money. Every game Russia does this. Step 1: give russia free infantry button. Step 2: teach AI when to use free infantry button. Step 3: teach AI when it is not appropriate to use free infantry button.

I actually ended with the very infantry based army composition playing as Russia, it seemed like a the best value for money. Every game Russia does this. Step 1: give russia free infantry button. Step 2: teach AI when to use free infantry button. Step 3: teach AI when it is not appropriate to use free infantry button.A 10% horses under the limit. With sunni hordes the limit is like 80, so 70% cav. At tech 13, have full combat width of backrow cannons, at tech 16 all inf and cannons only. 10% inf - rest cav. Or go pro mode. Hire 100% cav and merch inf, inf 4 inf, and then you go beat up ming with your 16 cav, 4 inf army. Cavalry.Roughly meaning you could see a horde army beat a western army 2-3 times its size. As western army as you can see has the same 3 pips on its cavalry and infantry at levels 5-8 and only half the army can be cavalry. In theory a 50/50 infantry/cavalry army would be the best choice. However it's much more expensive and not all that more effective.We would like to show you a description here but the site won't allow us.With the battle system that eu4 uses there are two rows, and the army will automatically fill the front one with infantry and cavalry and the second with artillery, from where they can attack (inf and cav can't attack from the second row, only artillery can). I hope that answers your question :) Reply. true.Whatever template you use with other countries just add loads of cav to that. 1. kerdead. • 2 yr. ago. Depends on your cav/inf ratio, you should follow that with a bit more inf (since if you lose your inf you will get a tactics penalty) and full backrow of cannons. 1.

100% cavalry, only engage on flat terrain. I'm not a Tengri horde. Have around 65% cavalry if 75% is your limit, because if you lose some infantry in battle and therefore get over 75% cav ratio you'll get a malus on them. As said only fight on flat terrain like grassland, steppes, dessert etc for the shock bonus.The rest of the hordes are quite evenly matched so just play whatever you like. These are my and the EU4 community's top 3 hordes - Oirat, Jianzhou and Kazan. If this post gets a hundred upvotes I will edit it with a bonus bonus section revealing what I believe to be the best idea group choices for hordes. (Doing it for fun idk). You can see cavalry tests on my profile. Basically it depends on the tech level and it's a zig zag pattern. At tech 3, the ideal army does 20% more casualties. Just the first time infantry gets a buff/new unit, this advantage drops to near 0. This goes on until the next cavalry bonus, and so on. Go to eu4 r/eu4. r/eu4. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. ... What is the best army composition? For the majority of the game, I use two armies of 18/2/20, which before battles, I merge into a single 80k death stack of 36/2/40, in which the 4 ...For a better explanation of composition, and even for combat mechanics in general, check out Reman's Paradox War Acadamy on Youtube. Part 1 is the composition IIRC, and part 2 is Mechanics. Part 3 covers idea groups, but it's not as important.It depends a little on the situation, but I generally avoid fixed army compositions. For the most part, I will aim have about three siege-focused stacks with inf = art, the size of which is enough to siege a fort with a +5 bonus (11 in the early game), combined with a fourth field army that consists of infantry and twice flanking range of cavalry and in total has full …

Optimal damage-maximizing composition is based on the Combat Width (CW) value. The ideal scenario is having the full CW value worth of artillery (back row) and the CW value worth of infantry, minus X number of cav regiments. X is the (flanking range of cavalry)*2, one set of full flanking range cav on each flank.

Edit: So from what I read the ideal composition should be 16 inf, 4 cav, 20 arty. 4 cavalry because more is useless, infantry to fill the numbers and 20 artillery because you have to have the same number of arty and frontline units for balanced damage and morale. Archived post. New comments cannot be posted and votes cannot be cast. 5. 24 Share.Balanced Army Composition: Ensure that your army has a good balance of infantry, cavalry, and artillery (once available). This will make your forces more effective in various combat scenarios. ... What are The Best Idea Groups for Denmark in EU4? In Europa Universalis IV, Denmark’s strategic position and unique circumstances make … 325K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by… Army composition meta/recommendations Meta Just finding out (the hard way) about how important army comp is. ... In general it seems like you have the right idea with the comp you are going for. At the start of the game armies will rely more on cav (around 4) because you may not be able to field a full combat width army and in this case ...Ideal template is always Inf/Cav to fill your front line and have Art on your back row. In early game Art doesn't do too much damage from back row but mid-late game it just decimates enemy armies. But if you can't fill your front row with inf or cav, art eill be on front row and they take extra damage on front row.Without a stack of bonuses on them (+combat ability, +ratio, -cost), they're incredibly expensive for a small benefit. Without bonuses, EU4 cavalry is kind of like issuing your troops bullets made out of gold instead of lead, on the theory that gold won't rust in jungle warfare. But, the game has a lot more cavalry-related bonuses than inf or ...

If you're at 63% Cavalry Combat Bonus that means that you're infantry has 20% Infantry Combat Bonus (Piechota Wybraniecka & Quality Ideas), what if I go half and half with a full combat width of Artillery. 63% Cavalry Combat Ability seems like it would chew through their flanks in no time. I use 8:8:8.

You can see cavalry tests on my profile. Basically it depends on the tech level and it's a zig zag pattern. At tech 3, the ideal army does 20% more casualties. Just the first time infantry gets a buff/new unit, this advantage drops to near 0. This goes on until the next cavalry bonus, and so on.

Posted by u/archyst - 3 votes and 6 commentsAI Army Composition. R5: For the love of all that is holy Paradox, please address AI army composition sometime in the near future. This has been a running issue as long as I have been playing this game; if the AI has "too much" money (such as my march Riga here), they will make absolutely ridiculous army compositions to fill out their force ...This page was last edited on 10 April 2015, at 21:07. Content is available under Attribution-ShareAlike 3.0 unless otherwise noted.; About Europa Universalis 4 Wiki; Mobile viewAs the game progresses cavalry become more and more obsolete with western factions, hence about 4-6 cavalry and no more is ideal regardless of combat width. Supply limit determines how big an army you can place in a province without taking attrition. In early game (Level 0 - Level 8) when supply limit averages 15-20, I use a 15 man (11/4/0 ...A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Members Online Am I the only one annoyed by the fact that level 2 and 3 advisors could cost …Theyll have >2000 development and a 200k man army but have several loans all the time so you cant call them in and they consistantly have worse military technology than anyone else in Europe. The most succesfull Russia ive seen was in a PU under my France and decade Id have to pay off thousands of ducats of loans.This is a rough guide, for example 18th century armies should probably be larger than 10/4/10 and be somewhere near 20/4/20. Cavalry is less good late game but remember to look at your combat width before you decide your army compositions. I usually keep 2-3 fully funded armies with an extra mercenary siege army.For a standard nation without any special cavalry bonuses: Tech 1-16: 4 cavalry and the rest of combat width of infantry. Tech 7: add at least 1 cannon to the fighting stack, to get +1 at siege.

Normally it's 4 cav and rest of the combat width infantry. After tech 7 add at least 1 cannon. After tech 16 add full back row of cannons (if you're county it's poor and can't afford this many connona, do it until tech 22). I also like to make a 10/0/10 stack for early game sieges. The global consensus currently is:Normally it's 4 cav and rest of the combat width infantry. After tech 7 add at least 1 cannon. After tech 16 add full back row of cannons (if you're county it's poor and can't afford this many connona, do it until tech 22). I also like to make a 10/0/10 stack for early game sieges. The global consensus currently is:The help thread has a list of resources, including one on army composition based on tech level. Reply. JackNotOLantern. •. Levels 1-15: 4 cav and rest of combat width infantry. At Level 7 add 1-10 cannons for siege. Level 16+: add full combat width of cannons. You may do a siege stack 10/0/10 for fast sieges before Level 16.If you ever go for Aristocratic first idea in the first war against Ming if you're not confident or have scored trading in livestock via deving the shit out of your stated provinces or conquest, cavalry becomes better. And the higher your shock pip vs the enemy, the bigger advantage you'd get from cavalry.Instagram:https://instagram. fastest 2k23 jumpshotkay jewelers comenity payelnec module 3 quizletcit bank contact The "Ideal" army composistion late game is enough cannons to fill the back row, so whatever your combat width is. Then 6 or 4 calvary units for flanking attacks, then just infantry afterwards. For a 30 stack, I normally will run 16-4-10. Reply. is it illegal to dumpster dive in pennsylvaniaflagler labs what i do is spam nothing but cavalry, and i consolidate my starting infantry at any opportunity, until none is left, (i dont piss away manpower on healing them). by tech 10, or sooner if i can spam azab, the horde cavalry no longer hold an advantage, at least none that warrant the upkeep cost, so from this point i consolidate or outright delete the cavalry armies and go all infantry, with the ... roberts cove basin marina I was wondering if anyone knew what kind of army composition I should have as Muscovy. Ik now Russia. Have over 100 force limit but I don't feel like…The help thread has a list of resources, including one on army composition based on tech level. Levels 1-15: 4 cav and rest of combat width infantry. At Level 7 add 1-10 cannons for siege. Level 16+: add full combat width of cannons. You may do a siege stack 10/0/10 for fast sieges before Level 16.